The Stag Lord's old home It's in the top left of the map. You can also simply perform a [Chaotic Good] action and free the Owlbear, but if you don’t pacify it first, it’ll attack you. If you can’t gain an ally, you can always try for an [Intimidate 18] check (a [Neutral] action) to convince him that this isn’t his fight. (1 of 2) If you spared her, Kressle will offer to help you with a frontal assault. Once he’s dead, loot him for a Masterwork Club, a suit of Hide +2 armor and Nugrah’s Crumpled Note. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. In either event, you can loot Auchs for his Greatclub +2 and Belt of Mighty Constitution +2. The prisoner - Nugrah - will immediately turn hostile. Deal with Auchs and Dovan however you deem suitable, then make a [Perception 16] check to spot a satchel you can loot behind a ladder south of the campfire Auchs and Dovan were at. Try to coerce Akiros to your side or talk him out of fighting. With that, you’re done clearing out the fort, save for the Stag Lord. Be sure to loot his body for a Shortspear +1 to add some material compensation on top of the experience you earn. On top of the Stag Lord himself he’s joined by a Bandit Priestess (on the opposite balcony) and a bunch of lesser bandits who either will engage in melee or with ranged weapons. With this much of the fort clear, there’s a good chance you can confront the Stag Lord directly and hope to win. You can also achieve this end by passing a [Lore (Religion) 18] check, which is done automatically at the beginning of the conversation. No animal cruelty, but also you won’t be letting this Owlbear wander around the countryside, or worse, attack you as you fight the Stag Lord. Her apprentice Sartayne will visit you in your throne room after you recruit Nazrielle and build her workshop. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. (left), Or you can just kill him. Hello, I done both quests (Removed the fog and comleted find your rival) and still don't know where his fortress is... stag lord fortress doesn t show up till you complete a certain quest. He is reported to be a goliath in battle, an alcoholic, part beast, possessed of other-worldly charisma, and controlled by a demon locked beneath the fort. In Varnhold, Maegar Varn is fighting Vordakai’s shadow. From here, follow the path north where, if you spared her earlier at the Thorn Ford camp, you’ll find Kressle. Dovan is more well-protected, and will play to his strengths by drinking a Potion of Invisibility and a Potion of Haste, and while this is enough to allow him to store a telling first strike (via sneak attack), it’s not enough to make him challenging. You shouldn’t need any specific preparations before heading off to this place, although you may want to buy some rations - enough to rest twice without any hunting success should suffice (you can’t rest inside the Stag Lord’s Fort area, but you can always exit to the world map and rest). Given the benefits of not doing that, however, you probably didn’t, so you may want to introduce yourself. Their only noteworthy feature (besides being undead and hence immune to mind-affecting effects) is their Damage Reduction 5/slashing or bludgeoning. On the eastern front of a house east of the bandit’s campfire you’ll find a chest containing a Potion of Shield of Faith and a Potion of Enlarge, while on the northwestern end of the house you’ll find some boxes you can move ([Athletics 19], otherwise the task will take four hours). We finished the first book of the Kingmaker AP on Saturday night at 3:30 in the morning after a near-five-hour attack on the Stag Lord's fort; the book … (right). Sep 28, 2018 - Pathfinder:Kingmaker Stag Lord, Valeriy Vegera on ArtStation at https://www.artstation.com/artwork/XqyrL The Stag Lord resides in a fort in the southern part of the Kamelands, in the Stolen Lands. Might not be the most epic bit of loot you’ve found thus far, but it’s a welcome treasure, nonetheless. The Stag Lord’s Right Hand Man ... primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. You can also do this to avoid any confrontation here, if you wish to deal with the group of bandits behind the house in a different fashion. (right). Don’t relax your guard after defeating these bandits, however, as more fighting awaits. Wait for the Bandit Alchemist to wander away from its companions before launching an ambush. Anyways, in the early portion of the campaign, the PCs are tasked with dealing with a band of bandits lead by someone known as the Stag Lord. This combind with the location of Dun Malta’s capitol has fueled rumors that the Stag Lord was never killed, that some … Choose whichever one you find most fitting, as the result is the same either way. He is also quite fearsome and strangely charismatic, commanding the loyalty of scores of bandits. Stag Lord boss fight have too many NPCs? And no, he won’t provoke Attacks of Opportunity if you close on him. Once the Hold Person is cast and combat begins, charge, and pay attention to your warriors to ensure they reach their target. Once those preparations are made, all that remains (you know, besides all the fighting) is traveling there, which you can achieve with the following directions (from Thorn Ford): You’ll arrive along the southern edge of the map. Riverbed Nightmare is a quest in Pathfinder: Kingmaker. You can also score a Light Hammer +1 off the makeshift desk. As far as strategy goes, Kressle is useless, and if you indulge her straightforward approach by picking the dialogue option “It’s a bold plan and I like it. Whether you do this or not, however, there’s merit in seeking out another approach as well, so after you defeat the gate guards, abandon your gains for now and leave the fort. Fortunately, there’s a simple way to deal with most of the Stag Lord’s minions: the Stag Lord is loath to leave his platform, so you can simply provoke some bandits, retreat, then cut them down out of the Stag Lord’s sight. Any character who may make Mobility checks frequently - whether it’s a ranged character who may need to retreat from enemy attackers, or a warrior who might want to charge through foes to reach their vulnerable allies - will put the Boots of Elvenkind to good use. 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